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Turn pacing — Deception
How opponents' turns advance in the hidden-goal game, so you can follow who did what.
Turn pacing — Perception
Nothing is hidden and nothing of yours can be taken, so Auto is the default here — the board is always legible.

MOSAIC

A game of connection and deception

NEW GAME

Both are a race to seven connected tiles of your goal colour. Same tiles, same Prism, same seven. One difference:

The board game, as designed

DECEPTION

Goal colours are hidden — and they can change hands. Read the table, guard your intentions, and win a game of hidden minds.

The Prism is wild — and counts as one of your seven.
Everything on the table

PERCEPTION

Goal colours are face up — and they never change. See every goal, see your route to seven, and build it before they build theirs. The Prism can be moved.

The Prism is wild — and counts as one of your seven.

NEW GAME

How many AI opponents?
Unfilled seats become imaginary players — their goals and hands stay in play.

Winning move
The story
Take it with you

Mosaic is an abstract strategy game of tile-laying, hidden goals, and quiet deception. Place patterns to build a chain of seven connected tiles in your secret goal color — while reading, blocking, and misdirecting your opponents.

There is a physical edition, hand-made and published by Spectrum Games. This digital version is its companion.

UI control icons by Font Awesome Free (CC BY 4.0).
© Mosaic Game 2026

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